The game is pretty simple, random leds are lit up on the xmas tree, the player has to press the button when the green led on the top of the tree is lit up. The quicker you are, the higher you score.
A random animation is played when the tree is waiting for the next player, you press the button to start, all the leds are lit up and then its time to play. At the end the players position is displayed on the tree, with 1st place lighting up the top of the tree.
Have a go
You will need a Raspberry Pi, a GPIO Xmas Tree and a button:
- Plug the GPIO Xmas tree into the far left set of pins on the GPIO header
- Connect the button up between 3.3V and GPIO 4.
Update - 23/12/2014 - 2 player
The GPIO Xmas Tree Reaction game has gone 2 player... You go head to head versus a friend, the quickest to the green led wins and an led on either the left or right of the tree is lit up to show you who won.
If you want to play head to head:
The GPIO Xmas Tree Reaction game has gone 2 player... You go head to head versus a friend, the quickest to the green led wins and an led on either the left or right of the tree is lit up to show you who won.
If you want to play head to head:
- Connect the button up between 3.3V and GPIO22
- Press the 2nd button to start the 2 player game, pressing the 1st button, still starts the 1 player game
Get the code
Download the code from github.com/martinohanlon/GPIOXmasTreeGame and run the game - open a terminal and run:git clone https://github.com/martinohanlon/GPIOXmasTreeGame cd GPIOXmasTreeGame/xmastreegame python xmastreegame.py
How does it work
There was only 1 particular challenge to creating the game (other than my dodgy soldering which meant I ruined the first tree I brought) - doing more than one thing at a time!
The libraries supplied by pocketmoneytronics are really good and there are some great examples, the problem I had is that when you tell the tree to "light up leds 1 & 4", that is all your program can do, it blocks because the tree uses Charlieplexing and the libraries don't support threading.
Charliewhat? In summary, each gpio pin is actually controlling 2 leds and when you light up 2 leds on the tree the program is actually turning the leds on and off independently really quickly, so quickly that its tricking your eyes into thinking that both leds are actually turned on.
This is why you cant just "turn on led 1 and led 4", the tree doesn't work that way.
To get around this, I made a threaded version of the pocketmoneytronics tree.py module.
Using the original libraries, you would have used the following code to light up all the leds for 1 second:
tree.setup() #turn all the leds on for 1 second #the program stops here and nothing can happen until the leds turns off tree.leds_on_and_wait(ALL, 1) tree.cleanup()Using my threaded class you would use:
#create the XmasTree object tree = XmasTree() #start the tree object tree.start() #turn all leds on tree.leds_on(ALL) #the program can now do what it wants and the leds will stay on sleep(1) tree.stop()The rest of the program was pretty easy to create, wait for a button to be pressed, light up led's randomly with a random delay in between, get the difference in time between turning on the yellow led and the button being pressed and hey presto, a Christmas themed game.
The code
All the code is here github.com/martinohanlon/GPIOXmasTreeGame.
import threading import RPi.GPIO as GPIO from time import sleep, time from ThreadedTree import XmasTree from random import getrandbits, randint from os.path import isfile #CONSTANTS #leds L0 = 1 L1 = 2 L2 = 4 L3 = 8 L4 = 16 L5 = 32 L6 = 64 ALL = 1+2+4+8+16+32+64 #leds as a list LEDS = [L0,L1,L2,L3,L4,L5,L6] #leds as a list descending down the tree LEDSDESC = [L0,L6,L5,L4,L2,L1,L3] #gpio pin the game button is connected too NEWGAMEBUTTONPIN = 4 #gpio pin which will cause the game to stop if trigger STOPGAMEBUTTONPIN = 17 class TreeRandom(threading.Thread): def __init__(self, xmasTree): #setup threading threading.Thread.__init__(self) #setup properties self.stopped = False self.running = False self.xmasTree = xmasTree def run(self): self.running = True while not self.stopped: ledsToLight = 0 #loop through all the lights, randomly pick which ones to light for led in LEDS: if getrandbits(1) == 1: ledsToLight = ledsToLight + led #turn the leds on self.xmasTree.leds_on(ledsToLight) #delay sleep(1) #when its stopped turn the leds off self.xmasTree.leds_on(0) self.running = False def stop(self): #stop the animation self.stopped = True #wait for it to stop running while self.running: sleep(0.01) class TreeGame(): def __init__(self, xmasTree, scoresFile): self.scoresFile = scoresFile self.scores = self._loadScores() #print self.scores def play(self): #turn on all leds xmasTree.leds_on(ALL) #wait a bit sleep(2) #get a random number, which will be how many leds will be lit before the green one steps = randint(7,14) for step in range(0,steps): #light a random red led ledToLight = LEDS[randint(1,6)] xmasTree.leds_on(ledToLight) #wait for a random time between 0.5 and 1 second timeToSleep = randint(5,10) / 10.0 sleep(timeToSleep) #light the green led xmasTree.leds_on(L0) #get the time startTime = time() #wait for button to be released (if its pressed) while(GPIO.input(NEWGAMEBUTTONPIN) == 1): sleep(0.001) #wait for the button to be pressed while(GPIO.input(NEWGAMEBUTTONPIN) == 0): sleep(0.001) #get the time endTime = time() timeDiff = endTime - startTime #put the score in the score list and find the position # loop through all the scores for score in range(0,len(self.scores)): # is this time less than the current score? if timeDiff < self.scores[score]: #record the players position position = score self.scores.insert(score,timeDiff) break #save to the score file self._saveScores() #flash the position self._displayPosition(position) def _displayPosition(self,position): #if there position was less than 6, flash it on the tree # else flash all the lights if position <= 6: ledToLight = LEDSDESC[position] else: ledToLight = ALL #flash the position for count in range(15): xmasTree.leds_on(ledToLight) sleep(0.2) xmasTree.leds_on(0) sleep(0.2) # load the scores files def _loadScores(self): scores = [] #does the file exist? If so open it if isfile(self.scoresFile): with open(self.scoresFile, "r") as file: for score in file: scores.append(float(score)) else: #no file so put an initial score which is massive scores.append(999) return scores # save the scores file def _saveScores(self): with open(self.scoresFile, "w") as file: for score in self.scores: file.write(str(score)+"\n") #main program if __name__ == "__main__": #setup GPIO GPIO.setmode(GPIO.BCM) #setup the new game button GPIO.setup(NEWGAMEBUTTONPIN, GPIO.IN, pull_up_down=GPIO.PUD_DOWN) #setup the stop game button GPIO.setup(STOPGAMEBUTTONPIN, GPIO.IN, pull_up_down=GPIO.PUD_DOWN) #create threaded tree object xmasTree = XmasTree() #start the xmas tree xmasTree.start() #create tree game oject treeGame = TreeGame(xmasTree, "scores.txt") try: stopGame = False #loop until the stop game pin is set while(not stopGame): #run the xmas tree random animation treeRandom = TreeRandom(xmasTree) treeRandom.start() #wait until a button is pressed to either start a new game or stop the game while(GPIO.input(NEWGAMEBUTTONPIN) == 0 and GPIO.input(STOPGAMEBUTTONPIN) == 0): sleep(0.01) #new game if GPIO.input(NEWGAMEBUTTONPIN) == 1: #stop the animation treeRandom.stop() #run the game treeGame.play() #game over, start the animation again sleep(1) #stop game elif GPIO.input(STOPGAMEBUTTONPIN) == 1: stopGame = True finally: #stop tree random animation treeRandom.stop() #stop xmas tree xmasTree.stop() #cleanup gpio GPIO.cleanup()
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