I wanted mine to be massive, big enough so you could walk on the arms as they went round and I was also keen that it use the Mojang supplied api, so I could create some re-usable functions which would no doubt be useful in the future such as:
- DrawCircle
- DrawLine
- FindPointOnCircle
The time is then updated by clearing the previous hand by drawing the previous line again but setting the blocks to air, and then recreating the new hand.
If you want know more about the minecraft api and a rather gentler introduction, check out this post, Raspberry Pi - Minecraft API - the basics.
Download and run
You can download the code direct from git-hub, so run minecraft, open/create a world and follow the instructions:
sudo apt-get install git-core
cd ~
git clone https://github.com/martinohanlon/minecraft-clock.git
cd minecraft-clock
python minecraft-clock.py
cd ~
git clone https://github.com/martinohanlon/minecraft-clock.git
cd minecraft-clock
python minecraft-clock.py
Code
If you want to have a go yourself, try the following:
mkdir ~/minecraft-clock
Copy the python api class library from minecraft to the programs directory
cp -r ~/mcpi/api/python/mcpi ~/minecraft-clock/minecraft
Create minecraft-bridge.py python program
nano ~/minecraft-bridge/minecraft-clock.py
or open Idle and save minecraft-clock.py to the minecraft-clock directory
Code
Be careful cutting and pasting the code from a web browser and you can end up with odd characters in the program which will end in syntax errors.
#www.stuffaboutcode.com
#Raspberry Pi, Minecraft Analogue Clock
#import the minecraft.py module from the minecraft directory
import minecraft.minecraft as minecraft
#import minecraft block module
import minecraft.block as block
#import time, so delays can be used
import time
#import datetime, to get the time!
import datetime
#import math so we can use cos and sin
import math
#mid point circle algorithm
def drawCircle(mc, x0, y0, z, radius, blockType):
f = 1 - radius
ddf_x = 1
ddf_y = -2 * radius
x = 0
y = radius
mc.setBlock(x0, y0 + radius, z, blockType)
mc.setBlock(x0, y0 - radius, z, blockType)
mc.setBlock(x0 + radius, y0, z, blockType)
mc.setBlock(x0 - radius, y0, z, blockType)
while x < y:
if f >= 0:
y -= 1
ddf_y += 2
f += ddf_y
x += 1
ddf_x += 2
f += ddf_x
mc.setBlock(x0 + x, y0 + y, z, blockType)
mc.setBlock(x0 - x, y0 + y, z, blockType)
mc.setBlock(x0 + x, y0 - y, z, blockType)
mc.setBlock(x0 - x, y0 - y, z, blockType)
mc.setBlock(x0 + y, y0 + x, z, blockType)
mc.setBlock(x0 - y, y0 + x, z, blockType)
mc.setBlock(x0 + y, y0 - x, z, blockType)
mc.setBlock(x0 - y, y0 - x, z, blockType)
#Brensenham line algorithm
def drawLine(mc, x, y, z, x2, y2, blockType):
steep = 0
coords = []
dx = abs(x2 - x)
if (x2 - x) > 0: sx = 1
else: sx = -1
dy = abs(y2 - y)
if (y2 - y) > 0: sy = 1
else: sy = -1
if dy > dx:
steep = 1
x,y = y,x
dx,dy = dy,dx
sx,sy = sy,sx
d = (2 * dy) - dx
for i in range(0,dx):
if steep: mc.setBlock(y, x, z, blockType)
else: mc.setBlock(x, y, z, blockType)
while d >= 0:
y = y + sy
d = d - (2 * dx)
x = x + sx
d = d + (2 * dy)
mc.setBlock(x2, y2, z, blockType)
#find point on circle
def findPointOnCircle(cx, cy, radius, angle):
x = cx + math.sin(math.radians(angle)) * radius
y = cy + math.cos(math.radians(angle)) * radius
return((int(x + 0.5),int(y + 0.5)))
def getAngleForHand(positionOnClock):
angle = 360 * (positionOnClock / 60.0)
return angle
def drawHourHand(mc, clockCentre, hours, minutes, blockType):
if (hours > 11): hours = hours - 12
angle = getAngleForHand(int((hours * 5) + (minutes * (5.0/60.0))))
hourHandEnd = findPointOnCircle(clockCentre.x, clockCentre.y, 10.0, angle)
drawLine(mc, clockCentre.x, clockCentre.y, clockCentre.z - 1, hourHandEnd[0], hourHandEnd[1], blockType)
def drawMinuteHand(mc, clockCentre, minutes, blockType):
angle = getAngleForHand(minutes)
minuteHandEnd = findPointOnCircle(clockCentre.x, clockCentre.y, 18.0, angle)
drawLine(mc, clockCentre.x, clockCentre.y, clockCentre.z, minuteHandEnd[0], minuteHandEnd[1], blockType)
def drawSecondHand(mc, clockCentre, seconds, blockType):
angle = getAngleForHand(seconds)
secondHandEnd = findPointOnCircle(clockCentre.x, clockCentre.y, 20.0, angle)
drawLine(mc, clockCentre.x, clockCentre.y, clockCentre.z + 1, secondHandEnd[0], secondHandEnd[1], blockType)
#function to draw the clock
def drawClock(mc, clockCentre, radius, time):
blockType = block.DIAMOND_BLOCK
#draw the circle
drawCircle(mc, clockCentre.x, clockCentre.y, clockCentre.z, radius, blockType)
#draw hour hand
drawHourHand(mc, clockCentre, time.hour, time.minute, block.DIRT)
#draw minute hand
drawMinuteHand(mc, clockCentre, time.minute, block.STONE)
#draw second hand
drawSecondHand(mc, clockCentre, time.second, block.WOOD_PLANKS)
#function to update the time on the clock
def updateTime(mc, clockCentre, lastTime, time):
#draw hour and minute hand
if (lastTime.minute != time.minute):
#clear hour hand
drawHourHand(mc, clockCentre, lastTime.hour, lastTime.minute, block.AIR)
#new hour hand
drawHourHand(mc, clockCentre, time.hour, time.minute, block.DIRT)
#clear hand
drawMinuteHand(mc, clockCentre, lastTime.minute, block.AIR)
#new hand
drawMinuteHand(mc, clockCentre, time.minute, block.STONE)
#draw second hand
if (lastTime.second != time.second):
#clear hand
drawSecondHand(mc, clockCentre, lastTime.second, block.AIR)
#new hand
drawSecondHand(mc, clockCentre, time.second, block.WOOD_PLANKS)
if __name__ == "__main__":
clockCentre = minecraft.Vec3(0, 30, 0)
radius = 20
time.sleep(5)
#Connect to minecraft by creating the minecraft object
# - minecraft needs to be running and in a game
mc = minecraft.Minecraft.create()
#Post a message to the minecraft chat window
mc.postToChat("Hi, Minecraft Analogue Clock, www.stuffaboutcode.com")
time.sleep(2)
lastTime = datetime.datetime.now()
#draw the clock
drawClock(mc, clockCentre, radius, lastTime)
#loop until Ctrl C is pressed
try:
while True:
nowTime = datetime.datetime.now()
#update the time on the clock
updateTime(mc, clockCentre, lastTime, nowTime)
lastTime = nowTime
time.sleep(0.5)
except KeyboardInterrupt:
print "stopped"
The complete code repository is also on github, https://github.com/martinohanlon/minecraft-clock.#Raspberry Pi, Minecraft Analogue Clock
#import the minecraft.py module from the minecraft directory
import minecraft.minecraft as minecraft
#import minecraft block module
import minecraft.block as block
#import time, so delays can be used
import time
#import datetime, to get the time!
import datetime
#import math so we can use cos and sin
import math
#mid point circle algorithm
def drawCircle(mc, x0, y0, z, radius, blockType):
f = 1 - radius
ddf_x = 1
ddf_y = -2 * radius
x = 0
y = radius
mc.setBlock(x0, y0 + radius, z, blockType)
mc.setBlock(x0, y0 - radius, z, blockType)
mc.setBlock(x0 + radius, y0, z, blockType)
mc.setBlock(x0 - radius, y0, z, blockType)
while x < y:
if f >= 0:
y -= 1
ddf_y += 2
f += ddf_y
x += 1
ddf_x += 2
f += ddf_x
mc.setBlock(x0 + x, y0 + y, z, blockType)
mc.setBlock(x0 - x, y0 + y, z, blockType)
mc.setBlock(x0 + x, y0 - y, z, blockType)
mc.setBlock(x0 - x, y0 - y, z, blockType)
mc.setBlock(x0 + y, y0 + x, z, blockType)
mc.setBlock(x0 - y, y0 + x, z, blockType)
mc.setBlock(x0 + y, y0 - x, z, blockType)
mc.setBlock(x0 - y, y0 - x, z, blockType)
#Brensenham line algorithm
def drawLine(mc, x, y, z, x2, y2, blockType):
steep = 0
coords = []
dx = abs(x2 - x)
if (x2 - x) > 0: sx = 1
else: sx = -1
dy = abs(y2 - y)
if (y2 - y) > 0: sy = 1
else: sy = -1
if dy > dx:
steep = 1
x,y = y,x
dx,dy = dy,dx
sx,sy = sy,sx
d = (2 * dy) - dx
for i in range(0,dx):
if steep: mc.setBlock(y, x, z, blockType)
else: mc.setBlock(x, y, z, blockType)
while d >= 0:
y = y + sy
d = d - (2 * dx)
x = x + sx
d = d + (2 * dy)
mc.setBlock(x2, y2, z, blockType)
#find point on circle
def findPointOnCircle(cx, cy, radius, angle):
x = cx + math.sin(math.radians(angle)) * radius
y = cy + math.cos(math.radians(angle)) * radius
return((int(x + 0.5),int(y + 0.5)))
def getAngleForHand(positionOnClock):
angle = 360 * (positionOnClock / 60.0)
return angle
def drawHourHand(mc, clockCentre, hours, minutes, blockType):
if (hours > 11): hours = hours - 12
angle = getAngleForHand(int((hours * 5) + (minutes * (5.0/60.0))))
hourHandEnd = findPointOnCircle(clockCentre.x, clockCentre.y, 10.0, angle)
drawLine(mc, clockCentre.x, clockCentre.y, clockCentre.z - 1, hourHandEnd[0], hourHandEnd[1], blockType)
def drawMinuteHand(mc, clockCentre, minutes, blockType):
angle = getAngleForHand(minutes)
minuteHandEnd = findPointOnCircle(clockCentre.x, clockCentre.y, 18.0, angle)
drawLine(mc, clockCentre.x, clockCentre.y, clockCentre.z, minuteHandEnd[0], minuteHandEnd[1], blockType)
def drawSecondHand(mc, clockCentre, seconds, blockType):
angle = getAngleForHand(seconds)
secondHandEnd = findPointOnCircle(clockCentre.x, clockCentre.y, 20.0, angle)
drawLine(mc, clockCentre.x, clockCentre.y, clockCentre.z + 1, secondHandEnd[0], secondHandEnd[1], blockType)
#function to draw the clock
def drawClock(mc, clockCentre, radius, time):
blockType = block.DIAMOND_BLOCK
#draw the circle
drawCircle(mc, clockCentre.x, clockCentre.y, clockCentre.z, radius, blockType)
#draw hour hand
drawHourHand(mc, clockCentre, time.hour, time.minute, block.DIRT)
#draw minute hand
drawMinuteHand(mc, clockCentre, time.minute, block.STONE)
#draw second hand
drawSecondHand(mc, clockCentre, time.second, block.WOOD_PLANKS)
#function to update the time on the clock
def updateTime(mc, clockCentre, lastTime, time):
#draw hour and minute hand
if (lastTime.minute != time.minute):
#clear hour hand
drawHourHand(mc, clockCentre, lastTime.hour, lastTime.minute, block.AIR)
#new hour hand
drawHourHand(mc, clockCentre, time.hour, time.minute, block.DIRT)
#clear hand
drawMinuteHand(mc, clockCentre, lastTime.minute, block.AIR)
#new hand
drawMinuteHand(mc, clockCentre, time.minute, block.STONE)
#draw second hand
if (lastTime.second != time.second):
#clear hand
drawSecondHand(mc, clockCentre, lastTime.second, block.AIR)
#new hand
drawSecondHand(mc, clockCentre, time.second, block.WOOD_PLANKS)
if __name__ == "__main__":
clockCentre = minecraft.Vec3(0, 30, 0)
radius = 20
time.sleep(5)
#Connect to minecraft by creating the minecraft object
# - minecraft needs to be running and in a game
mc = minecraft.Minecraft.create()
#Post a message to the minecraft chat window
mc.postToChat("Hi, Minecraft Analogue Clock, www.stuffaboutcode.com")
time.sleep(2)
lastTime = datetime.datetime.now()
#draw the clock
drawClock(mc, clockCentre, radius, lastTime)
#loop until Ctrl C is pressed
try:
while True:
nowTime = datetime.datetime.now()
#update the time on the clock
updateTime(mc, clockCentre, lastTime, nowTime)
lastTime = nowTime
time.sleep(0.5)
except KeyboardInterrupt:
print "stopped"
Run
Note - minecraft must be running and you must be in a game
python ~/minecraft-clock/minecraft-clock.py
or if using Idle, click Run Module
Hi,
ReplyDeleteafter spending several hours trying to figure out on my own how to run this program, I now ask for your help. First of all I have to tell you that I don`t know much about programming, especially in linux/python.
Allright, so here`s what I already figured out:
After running python I can type in:
import minecraft.minecraft as minecraft
mc = minecraft.Minecraft.create()
And then I can do some basic stuff like:
mc.setBlock(90,7,12,2)
But know I want to do more and therefore I tried to install your program, but I`m stuck. I made a folder home/pi/mcpi/minecraft-clock and copied all the files from the mcpi folder (like event.pyc, until.py etc.) into it.
Then I used Midori to surf to your site, copied the sourcecode, opened IDLE, used "paste" to copy the code, but when I click "Save As" I get the error: "Non-ASCII found, yet no encoding declared. Add a line like # -*- coding: utf-8 -*- to your file." Do you know what I`m doing wrong?
Thanks a lot for sharing your code - that really helps guys like me trying to understand how to program with minecraft.
By the way, I`m a teacher from germany and I bought ten raspberry pi in order to show pupils how to build some cool stuff and make a few simple programs. As I said - I`m not a big programmer myself, that`s why I spend my weekends trying to understand how Python, Minecraft and other programs like Scratch work. Then I try to simplify it in order to explain it in a very simple way so that a 12 year old can understand it.
Therefore I would appreciate it a lot if you could maybe write some very, very simple programs that just build a tower or something like that, so that pupils can understand what`s going on.
Again - thanks a lot for your work - I really like your blog!
Hi,
DeleteI suspect the route of your troubles is that you are getting some odd characters when you are cutting and pasting the code out of the web browser (they have a habit of doing that!), before pasting the code in idle, try putting it into a standard text editor and then saving it to a standard text file. Hopefully that will ensure you have nothing but plain text in your file. If that doesnt work follow the link to github and download the code file direct from their.
Martin
Hi - thanks for your answer! Just wanted to let you know that I got it running now - I hope you don`t mind if I copy your program to my ten Raspberry Pi to show it to my pupils :)
ReplyDeleteGreat work! Greetings from Germany!
Hi Martin:
ReplyDeleteAwesome work! I’m new to Linux and also new to Python programming, so it took me a bit of time to get this working. I wanted to share some tips for beginners. My son is really interested in learning to program and loves minecraft, so your posts are a perfect combination for learning!
I’d like to make a few suggestions, to help other kids or novices who are totally new at this (like me), to get started:
1) Power on your raspberrypi, login, and type ‘startx’
2) If you haven’t already installed minecraft, you must do this first. Follow the link and instructions at:
http://www.stuffaboutcode.com/2013/02/raspberry-pi-minecraft-install.html
3) Launch the LXTerminal program from the desktop.
4) You are now in your user directory /home/pi (assuming your username is pi). If you are not in your home directory, go there.
5) Use the following commands within LXTerminal (* Note: modified from above, i.e. I removed the ‘~/’ from the commands):
(a) Create a directory for the program:
mkdir minecraft-clock
(b) Copy the python api class library from the original minecraft to the programs directory:
cp -r mcpi/api/python/mcpi minecraft-clock/minecraft
(c) Create the minecraft-clock.py python program using a text editor program called nano (* Note: I changed the name to minecraft-clock.py for consistency for the program and directory):
nano minecraft-clock/minecraft-clock.py
(d) You will now see an empty screen in nano. You must copy and paste the program code into nano. ** However, the code on this web-page contains hidden characters, and doesn’t work. Instead use Martin’s code from his link at: https://github.com/martinohanlon/minecraft-clock
(i) go to that page
(ii) press minecraft-clock.py
(iii) press ‘Raw’
(iv) Copy that code, and paste into nano
(e) You must now save the nano file. Do this by pressing “Ctrl-o”
(f) exit the nano program, i.e. “Ctrl-x”
(g) Launch the IDLE program on the desktop (wait for it . . .) Then, open the minecraft-clock/minecraft-clock.py program with:
File --> Open --> minecraft-clock --> minecraft-clock.py
(i) Go back to LXTerminal, and run the game and start playing:
cd mcpi
./minecraft-pi
Press ‘Start Game’, select world, etc . . .
Pause game by pressing “Esc”
(j) Go back to IDLE, and run the Python program:
Run --> Run Module
(a new shell will open by itself, and start running)
(k) Go back to minecraft and resume your game:
Press “Back to game”
(after several seconds, the clock will build itself in the world and start working. Awesome!!!)
I hope other beginners find this comment useful.
Thanks for all the awesome work you've done!
Nick (Victoria, Canada)
Thanks for the in-depth instructions, I do have a habit of simplifying, one of the things I was thinking about doing was adding instructions about how to download the code straight from git, removing all the ambiguity, but I'm conscious this means people don't see the code or have to learn how to make it work. What do you think? Would it be helpful.
DeleteHi Martin, I think people should definitely see the code, and I would leave it for them to copy and paste. There's a lot of learning that can be done when the instructions are limited. At the same time, I noticed my son, and perhaps other beginners, might get frustrated with a limited instruction set. So my instructions are more about getting beginners engaged (hooked on programming minecraft!), and hoping that will compel them to explore programming further.
ReplyDeleteI also liked medienistik's comment above about making some "low level" programs, that beginners can explore. Like building a rectangular block tower, or a pyramid, or other simple shapes. I'll see if I can put something together over the next week, and I will send your way.
Check out my minecraft api - the basics post, this might give you what your looking for.
DeleteI am getting an import error "ImportError: No module named 'connection'" And I have tried several things to try to run the programs but it doesn't work, help please.
ReplyDeleteIts the same issue as your other comment - Are you using Python 3? The python api library from mojang only works with Python 2.
DeleteHelp!!
ReplyDeleteI am a raspberry pi Dad (By which I mean I bought one for my son and have a less than rudimentary knowledge of coding etc) and we have been trying and struggling to get the minecraft clock to work!
My son typed it all in and we get an EOL error for the syntax with Python highlighting the space after the last line of code.
So today, I tried to download it from GitHub - to be asked for a user name and password for the directory.
Can some please in really REALLY basic terms point me in the right direction to egt this working. Thanks you
I've just retried getting the code from github and I havent had any problems navigating to the directory.
DeleteCan you give me a little more information about the error you are having? When does it happen? Can you cut and paste the error?
Hi Martin. Thanks for the reply.
ReplyDeleteThe problem is now solved - after much debugging.
The original problem of the EOL was because my son had typed two apostrophes at the end of the line where he started the line with a speech mark. Python recognised both, put them in a correct colour and because they both looked the same, it wasn't until I deleted the entire line and re-typed did I find it. ! It was very much user input error!
The issue with the github asked me for a login and password - I don't have a github profile - is that a requirement to download code from a link?
Thanks again - loving the projects an it is getting both me and my son into programming.
Im pleased. Where you using the command line to clone the code from github?
Deletegit clone https://github.com/martinohanlon/minecraft-clock.git
You shouldnt be asked for a password.
Im impressed with your determination to key in and debug the code. In Chapter 7 of Adventures in Minecraft I break down the clock code and build it up bit by bit.
Am I the only person that still has one?
ReplyDeleteStill has what? A Minecraft Clock?
DeleteTesting the code with frequent stop/start I found the need to clean the area before building the clock:
ReplyDelete#function to clear the space
def clearClock(mc, clockCentre, radius):
mc.setBlocks( clockCentre.x-radius, clockCentre.y-radius, clockCentre.z-1, clockCentre.x+radius, clockCentre.y+radius, clockCentre.z+1,block.AIR)
I call this just after the "Hi, Minecraft Analogue Clock" message with this line:
clearClock(mc, clockCentre, radius)
Regards